Jeremiah Darais
Final Project - Global Illumination on the GPU
Photon mapping is a common method for computing the indirect lighting for a scene. I have partnered with Anthony Cummings to implement a renderer that does the photon-tracing and final-gather steps on the GPU, resulting in fast global illumination calculation that can be visualized as it converges.
Screenshots
![]() | Final Image |
![]() | Photon Map |
![]() | Final Image |
![]() | Photon Map |