Jeremiah Darais

Final Project - Global Illumination on the GPU

Photon mapping is a common method for computing the indirect lighting for a scene. I have partnered with Anthony Cummings to implement a renderer that does the photon-tracing and final-gather steps on the GPU, resulting in fast global illumination calculation that can be visualized as it converges.

Project Writeup

Screenshots

Final Image
Photon Map
Final Image
Photon Map